Figure A7: Progression of example simulated accretion collision. Instantaneous
phase (top left: solid [s], mixed solid and liquid [s+l], liquid [l], mixed liquid and vapor [l+v],
vapor [v], or super critical fluid [scf]), materials (top right: core – light/dark pink,
mantle – purple/dark blue – for target/projectile), density (bottom left) and entropy
(bottom right) in the midplane as an accretion collision with a 10-3 M⊕ target
and a mass ratio of 10-2 at 3 vesc and an impact angle of 30° (b=0.5) progresses. The
number in the upper right of each panel is the simulation time in hours. Phase and
material panels show SPH particle positions, where white indicates no particles exist at
that location. Density and entropy panels show the fluid representation using (3D)
interpolation, and so can be defined between particle positions; black/white areas are
either at or below the minimum shown on the color scale, or indicate regions in which
there are no particles that allow the interpolation.
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Figure A8: Progression of example simulated mildly erosive collision. Instantaneous
phase (top left: solid [s], mixed solid and liquid [s+l], liquid [l], mixed liquid and vapor [l+v],
vapor [v], or super critical fluid [scf]), materials (top right: core – light/dark pink,
mantle – purple/dark blue – for target/projectile), density (bottom left) and
entropy (bottom right) in the midplane as an accretion collision with a 1 M⊕ target
and a mass ratio of 0.1 at 5 vesc and an impact angle of 45° (b=0.707) progresses. The
number in the upper right of each panel is the simulation time in hours. Phase and
material panels show SPH particle positions, where white indicates no particles exist at
that location. Density and entropy panels show the fluid representation using (3D)
interpolation, and so can be defined between particle positions; black/white areas are
either at or below the minimum shown on the color scale, or indicate regions in which
there are no particles that allow the interpolation.
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Figure A9: Progression of example simulated hit-and-run collision. Instantaneous
phase (top left: solid [s], mixed solid and liquid [s+l], liquid [l], mixed liquid and vapor [l+v],
vapor [v], or super critical fluid [scf]), materials (top right: core – light/dark pink,
mantle – purple/dark blue – for target/projectile), density (bottom left) and entropy
(bottom right) in the midplane as an accretion collision with a 0.1 M⊕ target
and a mass ratio of 0.5 at 4 vesc and an impact angle of 60° (b=0.87) progresses. The
number in the upper right of each panel is the simulation time in hours. Phase and
material panels show SPH particle positions, where white indicates no particles exist at
that location. Density and entropy panels show the fluid representation using (3D)
interpolation, and so can be defined between particle positions; black/white areas are
either at or below the minimum shown on the color scale, or indicate regions in which
there are no particles that allow the interpolation.
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"mp4"
Figure A10: Progression of example simulated erosive collision. Instantaneous
phase (top left: solid [s], mixed solid and liquid [s+l], liquid [l], mixed liquid and vapor [l+v],
vapor [v], or super critical fluid [scf]), materials (top right: core – light/dark pink,
mantle – purple/dark blue – for target/projectile), density (bottom left) and entropy
(bottom right) in the midplane as an accretion collision with a 0.1 M⊕ target
and a mass ratio of 0.1 at 12 vesc and an impact angle of 30° (b=0.5) progresses. The
number in the upper right of each panel is the simulation time in hours. Phase and
material panels show SPH particle positions, where white indicates no particles exist at
that location. Density and entropy panels show the fluid representation using (3D)
interpolation, and so can be defined between particle positions; black/white areas are
either at or below the minimum shown on the color scale, or indicate regions in which
there are no particles that allow the interpolation.
Download Video:
"mp4"